[LFSNZ]TARGA TOWN **THORNZ WIN'S SERIES***

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Re: [LFSNZ]TARGA TOWN **weights + race details up**

Postby thorns » Tue Aug 04, 2009 9:53 pm

is there anyway to turn off the pit board on the left hand side?
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Re: [LFSNZ]TARGA TOWN **weights + race details up**

Postby Krayy » Tue Aug 04, 2009 10:38 pm

Yep, when you connect initially, you'll be in the Pitboard config screen. If you've already clicked past it, type "!config" to bring it up again.

In that dialog, you can adjust the position of the pit board left, right, up & down. I keep it on the far left/bottom and it's quite unobtrusive.

If you want to get rid of it completely, then select the "Text", or "Off" options at the top of that dialog. It's a slight change to the old lapper split time display, but I will work out a way to get a "Classic" display as well.
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Re: [LFSNZ]TARGA TOWN **weights + race details up**

Postby 4aged » Wed Aug 05, 2009 9:05 am

sounds good as krayy. any other commands besides !hc, !who and !config?

No restriction on weight placement setting.
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Re: [LFSNZ]TARGA TOWN **weights + race details up**

Postby Krayy » Thu Aug 06, 2009 9:39 am

4aged wrote:sounds good as krayy. any other commands besides !hc, !who and !config?

No restriction on weight placement setting.
I've rewritten the !help function with multiple pages and updated explanations of the commands.

Also, if you do a Shift+I, then that will close any dialogs like pit boards or whatever are currently open.
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Re: [LFSNZ]TARGA TOWN **weights + race details up**

Postby 4aged » Thu Aug 06, 2009 10:39 am

sounds really awsome :) cant wait to see it tonight 8pm people!

also krayy if we set weights for drivers is it persistant for that track & car only? so do we need to reset weights back to 0 after this round untill next weeks round?
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Re: [LFSNZ]TARGA TOWN **weights + race details up**

Postby Krayy » Thu Aug 06, 2009 11:31 am

4aged wrote:sounds really awsome :) cant wait to see it tonight 8pm people!

also krayy if we set weights for drivers is it persistant for that track & car only? so do we need to reset weights back to 0 after this round untill next weeks round?
As yet I havent coded the persistent stuff yet (storing it in the db for loading etc), so the handicaps will apply for only as long as the player is logged in. I.e i they log out then log in again, their handicap will clear itself. This means people wont get pissed if we leave a handicap on too.

I'll update the code after w've done some tests and maybe put a "Reset to 0" button in there somehwere
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Re: [LFSNZ]TARGA TOWN **weights + race details up**

Postby Swivel » Thu Aug 06, 2009 6:59 pm

Well had a look at the Website today (usually just come straight here), The Targa Town is advertised as the 7th. Thought you might like to know.
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Re: [LFSNZ]TARGA TOWN **weights + race details up**

Postby kumarakid » Thu Aug 06, 2009 7:15 pm

Lmao Swivel, we'll get it right mate but not before its too latei guess. It was originally posted as being on the 4th hehe, damnit good secretaries are rare these days dude!
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Re: [LFSNZ]TARGA TOWN **weights + race details up**

Postby Swivel » Thu Aug 06, 2009 7:47 pm

only looked at the website, as in one of your messages that said, some come directly to the forum (as I do).
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Re: [LFSNZ]TARGA TOWN **weights + race details up**

Postby 4aged » Fri Aug 07, 2009 9:55 am

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Full results:http://forums.lfsnz.com/viewtopic.php?f ... 3193#p3193

Well another pretty fun race for me, pretty much went exactly how i thought it would with Sly ahead of me, he was always faster, race 2 i kept upw ith him for a bit and even past him but he was back past a lap later, i was pushing on my limit to keep up with him where he wasnt , I made little mistakes which slowed me down, then Thornz shows up for race 2 and came charging through the pack and past me in impressive fashion, I had a near spin so lost touch with him and sly, looked like a good battle but they were just specks in the distance. Well done to all for some good clean racing.

Sly moves up to 69kg and myself up to 60Kg next week, Thornz gets +5kg weight change so moves to 29kg but look for him to be fast again next week at South City Chicane. KumuraKid down to 0kg ... how will that change things!

Next round is South City Chicane (SO6) and a sprint/feature format of 12 lap sprint & 20 lap feature races. Also the feature race will be reverse grid!!
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